For the complete track record, it is work-in-progress!
Level Design
Nali Sanctum - Unreal (1998)
Deathmatch Level for Unreal - Dakkijam: Na Pali Arena
Released : August 9, 2024
Area 20 - Unreal (1998)
Deathmatch Level for Unreal - Heavily inspired by DM3: Area 15 (Blood)
Released : October 9, 2024
Mark O - Wolfenstein 3D (1992)
Contribution to Box of Chaos, an ECWolf Episode maintained by Walter confetti
Completed : November 29, 2023
Released : January 1, 2024
The City Teaser Level - Chasm : The Rift (1997)
Teaser level for a supposed addon for Chasm. It was titled The City.
Released : October 26, 2022
Graphics Design
Arizachan (Player Model for Unreal)
Another one of my redheaded OCs. Character has yet to be fleshed out.
Created and animated in Blender.
Completed : March 15, 2025
3D Logos for Dakkijam & Akage Megane
The shotgun design for Luke Ken 3D, a libre project based on the Build Engine
Created and rendered in Blender, editing was done via Krita.
Completed : March 1, 2025
Shotgun (for Luke Ken 3D)
The shotgun design for Luke Ken 3D, a libre project based on the Build Engine
Created in Blockbench and rendered into sprites.
Completed : November 14, 2024
So Dakki (Player Skin for ZDoom Source Ports)
Villainess from Senkaiden Houshin Engi (1999)
Created in Blockbench and rendered into sprites.
Completed : November 9, 2024
Content Creation
My content creation history dates far back to around January 2011. For many years it has been random assorted content up until towards the end of 2021. In 2022, I produced my first two narrated game review videos. My channel's identity was completely cemented by June 2023 following the relase of my video "Unreal | Epic's Triumph (from 1998)"
Akage Megane
My Babiniku VTuber persona. Her backstory consists of a nerdy redhead who started a new life after her home planet was destroyed by a unknown hostile force with her having little to no recollections of the events. Her new life consists of geeking over vintage technology and gaming while telling her fanbase "Reds" to "give 5 money 4 booba."
Debut : April 8, 2022
Hardcore Windows NT, Segment 9 - Windows NT Gaming (Video by Drevonor)
I provided a good amount of multiplayer footages for the trailer.
Completed : April 14, 2025
Classic Gaming Arena - DOS Classics, Back Online (Video by OpenRift)
This was a promotional trailer for CodeJunkie's Classic Gaming Arena
I provided a good amount of multiplayer footages for the trailer.
Completed : October 4, 2022
Sunfish: Conscious Software (Video by Kugee)
I played a part in the last video uploaded on Kugee's original channel.
I did a sound bit portraying as a confused Dell user calling tech support.
I was also featured in the AnnoyBoard segment as well.
Completed : December 12, 2021
BIGEYE Episode 3 (Video by Kugee)
Was featured in System 0: Embrace Modernity?
Where I did a 1on1 match against Kugee in DM4: The Bad Place
Completed : October 13, 2020
Playtesting Efforts
NukemNet
I provided feedback and ideas since May 2022. I did some playtesting and also made the logo seen when NukemNet is launched.
NukemNet is mostly active for Build Engine games despite support many other games.
Released : August 7, 2022
Classic Gaming Arena
I provided feedback and ideas since June 2022. I also beta tested the Windows 9x client to ensure it works.
CGA is a mainstay method for DOS multiplayer over at the DOSBox Deathmatch Club.
Desktop Client Released : March 1, 2022
Windows 9x Client Released : August 22, 2024
French Level Pack - Unreal
I playtested the levels to ensure they were completeable.
Some of my skeletal-based models were ported over and used.
Released : August 1, 2018
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